Grepolis Stats: Kappa

Buildings

Grepolis features a variety of buildings that can be built and upgrade in your city. Each serves a different purpose and every upgrade should be considered carefully.

Senate

Senate In the Senate you can have new buildings erected or existing buildings expanded. The higher the Senate level, the more quickly the construction work is done.


Minimum level: 1
Maximum level: 25
Base population: 1
Population factor: 1.5
Base cost: 6 Wood 2 Rock 2 Silver coins
Wood factor: 2.15
Rock factor: 2.53
Silver coin factor: 2.3

Cave

Cave In the cave spies can be assigned to scout enemy cities.


Minimum level: 1
Maximum level: 10
Base population: 3
Population factor: 0.5
Base cost: 200 Wood 400 Rock 700 Silver coins
Wood factor: 1.3
Rock factor: 1
Silver coin factor: 0.9
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Dependancies:

Senate level 9
Warehouse level 5


Agora

Agora At the agora you can get an overview of your troops inside and outside of your city. You can also admire the cultural achievements of your city here and plan your next campaigns with the battle simulator.


Minimum level: 1
Maximum level: 1
Base population: 1
Population factor: 0
Base cost: 10 Wood 0 Rock 0 Silver coins
Wood factor: 2
Rock factor: 2
Silver coin factor: 2

Timber camp

Timber camp In the dense forests outside your polis, your lumberjacks are harvesting the massive amounts of lumber that is needed to expand your city and supply your troops. The higher the expansion level of the timber camp, the more usable wood is produced by your lumberjacks.


Minimum level: 1
Maximum level: 40
Base population: 1
Population factor: 1.25
Base cost: 2.6 Wood 2 Rock 1.49 Silver coins
Wood factor: 1.9
Rock factor: 2.1
Silver coin factor: 2.1

Quarry

Quarry In the quarry your workers are extracting the rock that is important for your city's development. The higher the expansion level, the more rock is being extracted.


Minimum level: 1
Maximum level: 40
Base population: 1
Population factor: 1.25
Base cost: 1.3 Wood 2.6 Rock 2.4 Silver coins
Wood factor: 2.1
Rock factor: 1.9
Silver coin factor: 2.1

Silver mine

Silver mine In the silver mine your workers are scraping the precious silver ore that is used to mint the silver coins. The higher the expansion level of the mine, the more silver coins can be minted.


Minimum level: 1
Maximum level: 40
Base population: 1
Population factor: 1.25
Base cost: 5 Wood 2 Rock 4 Silver coins
Wood factor: 1.9
Rock factor: 2
Silver coin factor: 1.8

Market place

Market place The market place gives you the opportunity to send resources to other players. You can also trade with the farming villages on your island.


Minimum level: 1
Maximum level: 30
Base population: 2
Population factor: 1.1
Base cost: 50 Wood 20 Rock 5 Silver coins
Wood factor: 1.48
Rock factor: 1.62
Silver coin factor: 1.98
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Dependancies:

Senate level 12
Cave level 5
Warehouse level 6


Harbor

Harbor The harbor is where you can expand your naval fleet. You can construct naval transport units as well as naval combat units. The speed with which your naval units are constructed depends on the expansion level of the harbor.


Minimum level: 1
Maximum level: 30
Base population: 4
Population factor: 1
Base cost: 400 Wood 200 Rock 100 Silver coins
Wood factor: 0.9
Rock factor: 0.98
Silver coin factor: 1.1
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Dependancies:

Senate level 14
Timber camp level 15
Silver mine level 10


Barracks

Barracks In the barracks you can recruit regular troops and mythical units. The higher the expansion level of the barracks, the more quickly you can train your troops.


Minimum level: 1
Maximum level: 30
Base population: 1
Population factor: 1.3
Base cost: 70 Wood 20 Rock 40 Silver coins
Wood factor: 1.22
Rock factor: 1.67
Silver coin factor: 1.54
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Dependancies:

Senate level 2
Farm level 3
Silver mine level 1


City wall

City wall The city wall protects your polis against enemy troops. It fortifies your ground defense and increases your troops' defense value.


Minimum level: 1
Maximum level: 25
Base population: 2
Population factor: 1.16
Base cost: 400 Wood 350 Rock 200 Silver coins
Wood factor: 0
Rock factor: 1
Silver coin factor: 1.1
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Dependancies:

Senate level 7
Quarry level 8


Theater

Theater By building a theater, you can present great dramas to your population and thus increase the cultural value of your polis.


Minimum level: 0
Maximum level: 1
Base population: 60
Population factor: 1
Base cost: 8000 Wood 8000 Rock 8000 Silver coins
Wood factor: 2
Rock factor: 2
Silver coin factor: 2
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Dependancies:

Senate level 24
Timber camp level 35
Silver mine level 32
Harbor level 5
Academy level 5


Thermal baths

Thermal baths Great importance was placed on hygiene in Ancient Greece. By building thermal baths, you can increase your population's health and raise your population number by 10%.


Minimum level: 0
Maximum level: 1
Base population: 60
Population factor: 1
Base cost: 9000 Wood 6000 Rock 9000 Silver coins
Wood factor: 2
Rock factor: 2
Silver coin factor: 2
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Dependancies:

Senate level 24
Farm level 35
Harbor level 5
Academy level 5


Library

Library Knowledge is power. By building a library, you will receive 12 additional research points that you can invest in the discovery of new technologies at the academy.


Minimum level: 0
Maximum level: 1
Base population: 60
Population factor: 1
Base cost: 9500 Wood 7500 Rock 7000 Silver coins
Wood factor: 2
Rock factor: 2
Silver coin factor: 2
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Dependancies:

Senate level 24
Academy level 20
Harbor level 5


Lighthouse

Lighthouse The Lighthouse of Alexandria was considered one of the seven famous World Wonders. By building a smaller version near the harbor, you increase your fleet's speed by 15%, since it greatly improves the navigation.


Minimum level: 0
Maximum level: 1
Base population: 60
Population factor: 1
Base cost: 6000 Wood 10000 Rock 8000 Silver coins
Wood factor: 2
Rock factor: 2
Silver coin factor: 2
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Dependancies:

Senate level 24
Harbor level 20
Academy level 5


Tower

Tower A mighty guard tower increases the defensive strength of your troops by 10% and turns your polis into a nearly invincible stronghold against attackers.


Minimum level: 0
Maximum level: 1
Base population: 60
Population factor: 1
Base cost: 8000 Wood 10000 Rock 6000 Silver coins
Wood factor: 2
Rock factor: 2
Silver coin factor: 2
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Dependancies:

Senate level 21
City wall level 20
Temple level 5
Market place level 5


Divine statue

Divine statue The Greek gods are difficult to please and demand many signs of your worship. With this Divine statue you can show them how important they are to you and thus increase the Divine favor produced in the temple.


Minimum level: 0
Maximum level: 1
Base population: 60
Population factor: 1
Base cost: 6000 Wood 10500 Rock 7500 Silver coins
Wood factor: 2
Rock factor: 2
Silver coin factor: 2
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Dependancies:

Senate level 21
Temple level 12
Market place level 5


Oracle

Oracle Enemy spies are uncovered with the help of the Oracle. This way you know who has spied on you and you can prepare yourself for impending attacks.


Minimum level: 0
Maximum level: 1
Base population: 60
Population factor: 1
Base cost: 6500 Wood 7000 Rock 9500 Silver coins
Wood factor: 2
Rock factor: 2
Silver coin factor: 2
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Dependancies:

Senate level 21
Cave level 10
Market place level 5
Temple level 5


Merchant's shop

Merchant's shop This increases the maximum trade ratio of the Phoenician merchant and of farming villages as well as the available trade capacity per market place level from 500 to 750.


Minimum level: 0
Maximum level: 1
Base population: 60
Population factor: 1
Base cost: 10500 Wood 7000 Rock 6500 Silver coins
Wood factor: 2
Rock factor: 2
Silver coin factor: 2
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Dependancies:

Senate level 21
Market place level 15
Temple level 5


Warehouse

Warehouse Your city's resources are stored in the warehouse. The higher the expansion level of the warehouse, the more resources can be stored there. Each expansion level protects 100 of each resource against being looted.


Minimum level: 1
Maximum level: 30
Base population: 0
Population factor: 1
Base cost: 35 Wood 55 Rock 15 Silver coins
Wood factor: 1.52
Rock factor: 1.52
Silver coin factor: 1.66

Farm

Farm The farm provides your workers and troops with food. You have to expand the farm for your city to grow. The higher the expansion level of the farm, the more residents can be provided for - and the more troops you can feed.


Minimum level: 1
Maximum level: 40
Base population: 0
Population factor: 0
Base cost: 8 Wood 5 Rock 1 Silver coins
Wood factor: 1.87
Rock factor: 2.03
Silver coin factor: 2.4

Academy

Academy You can conduct research at the academy. Grepolis offers you various technologies that can fortify your troops, make your construction skills more effective or give you new battle techniques. The higher the expansion level of your academy, the more technologies you can discover.


Minimum level: 1
Maximum level: 30
Base population: 3
Population factor: 1
Base cost: 100 Wood 200 Rock 120 Silver coins
Wood factor: 1.21
Rock factor: 1.1
Silver coin factor: 1.2
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Dependancies:

Senate level 8
Farm level 6
Barracks level 5


Temple

Temple At the temple you can worship a god of your choice. Each of the Grepolis gods can enact different Divine Powers and bring different mythical units to life. For both of these you will need a Divine favor that is created by the worshiped god in the temple. The higher the expansion level of the temple, the more Divine favors will be given to you by the gods.


Minimum level: 1
Maximum level: 25
Base population: 5
Population factor: 1
Base cost: 500 Wood 900 Rock 600 Silver coins
Wood factor: 0.865
Rock factor: 0.7
Silver coin factor: 0.82
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Dependancies:

Senate level 15
Quarry level 12
City wall level 6


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